Unreleased/Work/Prototype Projects

Quick Act

(Android, Unity C#)

About: Preview:
Quick Act is a fast-paced arena-type Android game. The player can do 2 actions, jumping (tapping) and throwing shurikens (swiping). The goal is to survive as long as you can while more and more enemies appear from both sides.

During this project, I was mainly practicing pixel art and animating character sprites.

The game and every asset were made by me.


Farm n’ Go

(PC, Unity C#)

About:Main features:
An early version prototype of a local multiplayer Overcooked like game set on a farm. The goal is to grow and harvest crops, collect eggs, etc, and load the required products onto the truck. The game also features vehicles and gamepad support.Local Multiplayer
Vehicle system

The game and every asset with the exception of most of the models was made by me.


Fishy Evolution

(Android, Unity C#)

About:Main features:
One of my earliest game. Fishy Evolution was released in the Google Store in 2017. September. 13. Although I deactivated it a while ago, it is now released again and is live in the store.

The goal is to eat smaller fishes than yourself and grow. The game features multiple game modes and a shop where the players can buy different fish skins.
Integrated Google Services
Various game modes
Language support
Benefits through ADs (AdMob)

The game and every asset were made by me.


Minecraft Plugins

(PC, Java)

About: Preview:
Plugins/mods created for the game Minecraft. These plugins were coded in Java. One of the showcased mods is a fully working Tetris within the game and the other one is a customizable text broadcasting Zeppelin.

In addition, I have also developed multiple smaller plugins for one of the most popular Swedish Minecraft server.

Screen Shooter

(VR, Unity C#)

About: Preview:
Screen Shooter is an alternative way to use a VR headset. If the user is tired of wearing it or just wants to play together with a friend, they can simply set up the VR to play a screen shooter the same way you could with the old NES Zapper.

The system works in the virtual world. The player puts the headset on a table, marks the edges of the PC monitor with the controller, and then calibrates the aiming through a short guide. After this, when the player points the controller at the screen, and the virtual world detects that it is in fact within the set boundaries, a crosshair will appear at the correct screen position.

The game and every asset were made by me.


Project Z Defender

(PC, Unity C#)

About: Main features:
Project Z Defender is a base defender game against enemies that are awaken at night. Although the game is unfinished, it was great to practice animations, basic building mechanics and some tools/weapons. Animations
Basic Building System
Bow/Axe Weapons

The game and every asset were made by me.


Voxel Villagers

(PC, Unity C#)

About: Main features:
One of my very first games. Even though the project was not finished, it had a map creator, saving system, unit creation, building creation, resource gathering, animations, pathfinding, and more. It was a great project to begin learning Unity.Map Creation and Saving System
Multiple Voxel Models

Minimap

The game and every asset were made by me.


Flappy Tubes

(Android, Unity C#)

About: Main features:
It is one of my earliest Android games. The goal of this project was to practice and replicate the famous Flappy Bird game but to not make the exact same game, I have changed what the player controls. The game has different maps, a high score system, and Unity ADs implemented.

The original was replicated so well, I am similarly bad at both.

The game and every asset were made by me.
Benefits through ADs (Unity ADs)
Shop


Predicting soccer player movements with a cloud-based system (University Thesis)

(Cloud, Python)

About: Main features:
My University Thesis – written in English – was to make a sports analytics cloud software more accurate by improving the player detection module. My model receives incomplete data from the player detection part of the system and predicts missing positions for the players by utilizing Data Mining and Machine Learning. All this had to be done in real-time, therefore code optimization was crucial.

In conclusion, my model could improve on basic predictions and has the potential to be a useful part of the sports analytics software.
Data Mining
Machine Learning
Cloud implementation

Thesis written in English

The project was made by me.


Sokoban

(PC, Java)

About: Main features:
This game was a group assignment during University. The task was to create a game that meet a few criteria with testing and full documentation ranging from specifications to function diagrams. The goal in this game is to push the boxes in a way to hide every green spot.

During this project I had worked on almost every part, taking on more responsibilities along with 2 other members to make a really good assignment. It was a great experience to work in a team.
Working in team
Full documentation
Map creator

Tetris

(PC, C)

About: Main features:
This game was a University assignment (one of the hardest that could be chosen) during the first semester. The game is coded in C, has a leaderboard and customisable gameplay.Graphical User Interface
Leaderboard

Documentation
Challenging deadline

The game and every asset were made by me.


Web Presentation

(Browser [WebGL], Unity C#)

About: Main features:
This project was made during my student work. The task was to create a 3D slide presentation software running in the browser that can turn slides both sideways and up and down (turning a slide up would show slides within that topic, turning sideways would change topic). The users could register/login and create presentations in the browser by uploading their own slides and setting a few things.Login/Register System
Backend System

Custom Javascript codes to handle Upload
Language Support (Hun, Eng)

The project and every asset were made – but is not owned – by me.


3D Website

(Browser [WebGL], Unity C#)

About: Main features:
This project was made during my student work. The task was to create a 3D website where the user could interact with the site functions in a 3D environment, for example, in an office room. The project was put aside, but some elements were implemented.Chat System
Practiced WebGL + Optimisations

The project and every asset with the exception of a few models were made – but is not owned – by me.


User Guide with Image Recognition

(PC, Python)

About: Main features:
This project was made during my student work. The task was to create software that recognizes pre-uploaded images in the database and displays the correct guide on the screen next to that image. The owner could upload/edit images with a text, set whether to show a link or not and change various settings ranging from display conditions to guide orientations in a different software written in Java.

This program was made to assist users of a different software by projecting a how-to-use guide on their screen above certain elements of that software.
Image Recognition
Backend System

Java Software as a Manager

The project was made – but is not owned – by me.